Principal Systems Designer, Live Service (Social Systems, Events and Onboarding) | Fully Remote
- Type
- Job
- Organization
- Escapevelocityentertainmentinc
- Location
- United States, Canada, Spain, Czech Republic
- Deadline
- Rolling or not stated
- Who can apply
- On-site in United States, Canada, Spain, Czech Republic
- Posted
- 11 October 2026
About this Opportunity
What we are looking for: We are building the live-service meta for an upcoming game, and three of its most important systems do not yet have a principal design owner: the events that give the game a weekly heartbeat, the social structures that make progression something players do together rather than alone, and the onboarding that has to teach both.
Eligibility
- you have specced the editor, not only used it.
- You have run a live game through a rough stretch and can talk specifically about what you changed and what you would do differently.
- Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher.
- But that doesn’t necessarily make us unique.
- What does make us special?
- We value the time, energy, and talent of our players and our colleagues.
Documents you may need
- Updated CV / Resume
- Cover Letter (tailored to this role)
- Portfolio / Work Samples
How to apply
- Click the "Apply — via Arbeitnow" button to go to the source page.
- Read the full description and confirm you meet the requirements.
- Prepare your CV and cover letter tailored to this role.
- Submit your application through the official portal.
- Follow up within 1–2 weeks if you do not hear back.
Similar opportunities
- Principal 3Cs Designer | Fully Remote
- Principal Combat Designer | Fully Remote
- Senior Level Designer | Fully Remote
- Senior Game AI Designer | Fully Remote
- Senior Gameplay Designer | Fully Remote